I don’t need every MMO to be groundbreaking, and in XIV‘s case, it’s just a beautiful, relaxing, and often challenging game I can go back to almost every day if I feel like it. It’s all about how they approach the formula.
Over time my interest in FFXIV waxes and wanes depending on the patch (Square Enix still hasn’t figured out how to deal with content droughts at the end of each expansion), but 4.2 has re-invigorated the already impressive world of Stormblood. I’m of the frame of mind that XIV is a themepark MMO, and that as long as what we’re given is fun and engaging to play, I’ll keep subscribing to it. Rise of a New Sun uses the same “new tomestone (endgame currency), gear up for Savage (endgame raiding)” principle as past patches.
The notes for 4.2 basically comprise a short story, detailing myriad quality-of-life improvements like more bag space, as well as ancillary content like more costumes and mounts.īut 4.2 (titled “Rise of a New Sun”) is a lot more than just a cosmetic update - it’s one of the biggest content drops in the history of the game now that Square Enix is giving us the Savage (hard) version of the raid on day one.įinal Fantasy XIV: Stormblood (PC, PS4 ) The Final Fantasy XIV team has one hell of a way of dropping a patch on its playerbase.